There aren't story beats or dynamic or dramatic things that show up. "defend this point while the oscillator powers the gizmo"ĭoes that make sense? Maybe it's a matter of presentation, but Anthems missions all feel the same: Fly somewhere, gather a thing, fly somewhere else, defend a thing, go. "looks like the oscillator is out of power. "looks like there are scars defending the oscillator. "Go here, we have to find the oscillator for the gizmo." THAT being said, something about the way anthem presents these encounters makes them feel more.naked? than any other game I can remember.
I'd have to sit and brainstorm up some other ideas, and I'm not sure if I could come up with any. I admit that's my weakest complaint with the game. I don't think that's a rude question at all, and as soon as I typed that out I wondered the same thing, so thanks for asking. He has some moments, but it mostly cringeworthy. I much prefer it to silent protagonist, which is always fucking stupid in my book, but this guy is like an apocalyptic Chandler Bing. I’m not saying this means the writing in this game is “good”, but those two examples alone elevated it to “notable”, as opposed to “completely forgettable” that I get from most games.Ĭounterpoint: the characterization of player character is pretty terrible. I also laugh out loud every time I hear that guy talk about earwax color. But the “sexy danger” conversation was compelling to me because it actually played as self-aware silliness. I generally find all video game writing to be uniformly trite garbage, and can barely tolerate most RPGs as a result. What is the point of this statement? Bad is good, good is bad, even if you think you’re right you’re actually wrong.Īnd finally, your example of poor writing actually made me chuckle. Then “people need to understand that bad games can be fun” is bizarrely tautological. The design is reasonable, it just doesn’t have 100% parity with whatever you consider to be the state of the art. Statements like “literally everything else doesn’t work” are patently false. You seem like an intelligent guy based on the way that you write, so I’m going to give YOU the benefit of the doubt and assume that you know you’re being hyperbolic, and that it doesn’t help your argument. I agree, that keeps Anthem from being a 10/10, or a 9/10, but in my opinion a 6/10 is vastly over-critical. I’m glad I decided to take the risk, because I’m having a ton of fun with this game and I’m excited to be with it as it growsĮdit: Many of the comments here have made good points, but many seem to have misread this post as "Why are people being critical of this game?" A 60/100 is abysmal in the AAA space, and a ton of the people who have commented on this have said something along the lines of "Yeah the first 30 hours are a blast but then when you get to the endgame its less fun." I get that there are concerns about endgame not having a ton of content and there were a couple of pretty bad bugs when reviewers were playing it, but 60? I’m only about 12 or so hours in but I’ve loved every minute of it. But a couple of days after the official launch I decided I would drop $60 and give it a try. When the reviews started coming in I was disappointed and figured I’d wait a year for the game to find its identity and play it then. I was cautiously optimistic about Anthem, but decided not to preorder it (mostly “because EA”).
ANTHEM PC METACRITIC MOD
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